What’s new Rigid Body Dynamics - SideFX
The DOP Import Field grabs all fields from a DOP network through Presets for saving them out to disk immediately. DOP Import 2.0 The DOP Import is used to get data out of DOP networks. The new 2.0 version is faster and has a more streamlined UI, while the parameters didn’t change.
DOP Import - SideFX
When importing DOP Objects as points, this option is disabled. The DOP Object overall velocity is always assigned to the point representing that object. The Transform Pieces SOP can create a velocity point attribute on the transformed geometry. Parameters DOP Network The DOP Network to import objects or relationships from. Objects
I don't know how to use "dop io and dop import". - Reddit
Dop IO or Dop import fields are needed to import fluid simulations. Especially when you want to import density, temperature, burn, heat, rest fields and all that goodness. DopIO also has a file cache node built in so if you want it cached you can use that. Dop import is for geometry importing or transforming. For particle sims or Rbd sims.
Dop I/O vs Dop Import : r/Houdini - Reddit
DOP Import is typically what you'd use for POP, Vellum, RBD, things without fields. They're specifically importing only fields or only the Geometry subdata from the simulation, which is what you'd use to render. This helps keep your cache sizes at a minimum.
DOP I/O vs DOP Import Fields - General Houdini Questions - od
Dop Import Fields is built to... import fields from DOPs. Dop I/O has built-in controls to automatically cache import fields to disk and then read them back, just like File Cache. It's a convenience node; up to you if it's worth using for your own workflows. 2 1 Author Posted October 31, 2025 Thanks Henry.
- How do I import scalar and vector fields from a DOP simulation?
- Imports scalar and vector fields from a DOP simulation. The DOP Import Fields SOP is designed to streamline the common operation of importing many fields from fluid simulations into SOPs. When importing simulation data, you may have extra attributes that you do not need to save to disk. The delete attributes will cull these attributes.
- What is a DOP import field?
- This can also be the area where you can find the ball park the values needed in the shader to get the same look. DOP import fields isn't locked into just volumetric fields as under the hood most data groups are referred to as "fields" which is the Terminology they used at sideFX when creating DOP code.
- Can I import multiple fields with DOP import?
- Although you can import fields with DOP import you usually want to import multiple fields in the one go with DOP import fields, which also allows you to choose how the data is visualise. However this visualisation is very basic so you don't get what you saw in the Sim.
- What is DOP import SOP?
- The DOP Import SOP imports geometry from objects or relationships in a DOP network, or can create points representing the object’s transforms (for use with Transform Pieces). The Import Style parameter can be used to select between the different modes of operation. DOP objects have two distinct transforms associated with them.
- What is DOP import & how do I use it?
- DOP import is good to use for simulated objects where you just need to collect the transforms e.g Rbdsimulation with low-res pieces-> DOP import (import style: create points to represent Objects) ->transform pieces (moving hi-rez pieces)
- What is the difference between DOP object & transform pieces SOP?
- The DOP Object overall velocity is always assigned to the point representing that object. The Transform Pieces SOP can create a velocity point attribute on the transformed geometry. The DOP Network to import objects or relationships from. Specifies the simulation objects that should be imported.