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  • What is a DOP import field?
  • This can also be the area where you can find the ball park the values needed in the shader to get the same look. DOP import fields isn't locked into just volumetric fields as under the hood most data groups are referred to as "fields" which is the Terminology they used at sideFX when creating DOP code.
  • How do I import scalar and vector fields from a DOP simulation?
  • Imports scalar and vector fields from a DOP simulation. The DOP Import Fields SOP is designed to streamline the common operation of importing many fields from fluid simulations into SOPs. When importing simulation data, you may have extra attributes that you do not need to save to disk. The delete attributes will cull these attributes.
  • Can I import multiple fields with DOP import?
  • Although you can import fields with DOP import you usually want to import multiple fields in the one go with DOP import fields, which also allows you to choose how the data is visualise. However this visualisation is very basic so you don't get what you saw in the Sim.
  • What is DOP import SOP?
  • The DOP Import SOP imports geometry from objects or relationships in a DOP network, or can create points representing the object’s transforms (for use with Transform Pieces). The Import Style parameter can be used to select between the different modes of operation. DOP objects have two distinct transforms associated with them.
  • How do I select a field in a volume compress SOP?
  • Each group can use the @name=density style group field to select the desired fields. Detailed descriptions of these options is found in the Volume Compress SOP. The DOP Network to extract the fields from. All the objects created by this node will be imported. This is the equivalent of the dopobjscreatedby expression.
  • What is DOP import & how do I use it?
  • DOP import is good to use for simulated objects where you just need to collect the transforms e.g Rbdsimulation with low-res pieces-> DOP import (import style: create points to represent Objects) ->transform pieces (moving hi-rez pieces)